FOUNDERS BETA · $350 ONE-TIME · WINDOW CLOSES NOV 1, 2026

Build Your RP Universe

HYVE is the visual + AI forge for FiveM QBCore, Qbox, ESX & GTA 6 roleplay servers. Describe what you want, design it on screen, generate whole gameplay systems, drive it live — and export real drop-in resources. No fragile copy-paste, no dev-for-hire invoices.

⚡ Founders pay $350 once for the same product that costs $750/year after Feb 1, 2027 — and get lifetime updates as long as HYVE keeps shipping.
🛡️ Your server is protected by HYVE OVERLORD
HYVE molten-hexagon brand mark
20+
content types, one model
4
frameworks · QBCore · Qbox · ESX · GTA 6
100%
local-first · your files, your creds
<30m
to a running server
Founders Beta Access · pre-sale

Lock in $350 once · then never pay again

Standard pricing after Feb 1, 2027 is $750/year. Founders pay a single $350 — covers the Nov 1, 2026 beta build and every future patch, minor version, and major version, for as long as HYVE remains in active development.

Founders one-time
$350
vs $750 / year at launch
  • ✦ Full HYVE — every editor, every framework, every AI feature
  • ✦ Beta build delivered Nov 1, 2026
  • Instant alpha access — download the full program the moment you buy (hyverp.com/download)
  • ✦ Bundled DDoS protection — runs on your server, never phones home
  • ✦ Lifetime patches + minor + major version updates
  • ✦ Founders-only Discord channel + roadmap input
  • ✦ Locked-in price — never re-bills
Pre-sale window closes Nov 1, 2026 ·
days
hrs
min
sec

Read this before you click Buy

This is a pre-sale of digital software, sold by Vibe Software Solutions, Inc. and billed via Stripe. Your purchase entitles you to:

  • Immediate access to the full alpha build, downloadable from hyverp.com right after purchase (verified against your order) through Nov 1, 2026.
  • Delivery of the HYVE beta build on or around November 1, 2026.
  • Lifetime updates — all patches, minor versions, and major versions — for as long as HYVE remains in active development.

⚠ Alpha access — read this before you buy

The HYVE alpha you can download today is pre-release, in-development software. We do not guarantee complete, stable, or bug-free software before the full launch on February 1, 2027.

  • Expect heavy edits and changes. From now through the November 1, 2026 beta delivery, features, data, and behavior may change substantially — or break — between builds.
  • The alpha may go offline for days at a time for debugging, rebuilding, and programming, sometimes without notice.
  • The alpha is a bonus — not the product you're buying. We weren't going to release an alpha at all; the plan was a pre-sale beta delivered Nov 1, 2026. We figured: why not let you try it early if you commit to helping us. Your guaranteed deliverable is the Nov 1, 2026 beta build plus lifetime updates — the alpha is an extra for backing us early.
  • Alpha bugs, downtime, missing features, and changes are expected, are disclosed here, and are not a basis for a refund.

NO REFUNDS WILL BE ISSUED ON FOUNDERS BETA ACCESS. By purchasing, you explicitly waive any statutory right of withdrawal for this digital pre-sale and acknowledge that delivery occurs Nov 1, 2026.

The Founders pre-sale window is open now and closes November 1, 2026 — the same day beta access ships. Between Nov 1, 2026 and Feb 1, 2027 HYVE is in closed beta and not for sale. Standard $750/year licensing opens February 1, 2027.

Check the box above to enable the Buy button.

Protected
HYVE OVERLORD · Defense Center
xt_TEE return-to-sender · armed
Your server is protected by HYVE OVERLORD

Bundled with every Founders license. It runs on your machine, returns attacks to sender at the kernel, and never routes a single packet through a middleman.

HYVE OVERLORD Defense Center inside the app — the DDoS Return Pipe with protected ports, one-click presets, and live thresholds
5 Hz
detection sweep
<200ms
to defense mode
0
packets to a middleman
yours, even if we vanish
The end of an era · included free with every Founders license

For ten years, DDoS attacks have ruined FiveM roleplay.
Not anymore.

Every HYVE Founders license includes our bundled DDoS defense. It runs entirely on your server. It never phones home. It never sees your traffic. It never sees your players. It works the day we shut down. And it costs you nothing extra — ever.

🛡️

Detection in milliseconds

A 5 Hz sliding-window engine watches packets-per-second and bytes-per-second on every port you protect. The instant traffic exceeds your configured threshold, the port flips to defense mode automatically. No control panel button to press. No human in the loop.

🔄

Return-to-sender, byte-faithful

On Linux, attack packets are cloned back to their source via the kernel's traffic-mirror facility (xt_TEE). No new packets generated. No amplification. The bytes are unmodified — the kernel clones, it doesn't mutate. The attacker feels the weight of their own attack while your server keeps running clean.

🔒

Zero middleman

Every other DDoS service routes your traffic through their infrastructure to "scrub" it. Cloudflare. Path.net. OVH. Not HYVE. Your packets never leave your network. We never see them. We literally cannot — there is no outbound connection from this defense to any HYVE server, and the CI grep enforces it every commit.

🤝

Yours forever, even if we vanish

It runs on your machine. No license check. No phone home. No subscription gate. If HYVE goes away tomorrow, your DDoS defense still works the day after. It's not a service you rent from us — it's code we hand you, and once we do, it's yours.

What this costs everywhere else:
Cloudflare Spectrum (TCP/UDP scrubbing)
from $200/month
Path.net (game-specific scrubbing)
from $150/month
OVH GAME (per FiveM server)
from €25/month
HYVE Founders Beta · included
$0/month · one-time $350 covers it for life

Built on the same engine as HYVE OVERLORD — our government-grade cybersecurity platform — packaged here as the FiveM-relevant subset. Linux: real iptables + xt_TEE kernel mirror. Windows: Windows Filtering Platform block-mode. macOS: log-only (full support in a follow-up build). One installer. One process. One license. No middleman.

Powerful tools · limitless stories

One forge for your whole server

Stop stitching together a dozen fragile tools and €200 dev gigs. HYVE understands your entire server as one model — so it can build it, balance it, and ship it.

HYVE AI Script Generator UI — describe a gameplay system, get back a complete FiveM Lua resource

AI-Assisted Creation

Describe a faction, a job, a dispatch call, a crafting recipe in plain English — generate one or batch up to ten variations at once. Vision AI turns 6–8 photos into a styleable in-game character. Every output is validated against real framework rules before save.

HYVE Content Studio — 31 content types in one project, each with its own visual editor

The Content Forge

20+ content types — from jobs and items to doorlocks, target zones, dispatch calls, phone apps, banking, and ACE permissions. Every type edited visually or in code, with a live Lua preview and instant validation.

HYVE Live control — drive a running FiveM server via txAdmin or RCON
🩺

Server Intelligence

The Server Doctor catches 25 classes of cross-resource bugs with 23 one-click fixes. The economy analyzer flags runaway paychecks. Simulate money flow, diff every change, and drive your running server directly via txAdmin or RCON.

HYVE Connect — sync the project to a live server, build resources to disk
⚙️

Frameworks: four, not one

QBCore · Qbox · ESX · GTA 6. Build to any of them from one model. QBCore/Qbox/GTA 6 read byte-identical Lua data files and just swap a boot loader; ESX builds to a MySQL seed (auto-imported via oxmysql) since it's database-driven — and HYVE also migrates ESX→QBCore/Qbox in one import-build flow.

HYVE AI Behavior Forge — author state machines that rewire NPC behavior
🧠

AI Behavior ForgeBeta drop

Rewire how every NPC thinks. Author state machines that make police more investigative, EMS faster, bikers more violent — using the dialogue, voices, and animations the game already ships. A 5 Hz brain engine on top of FiveM's native task system, with cross-brain events so cops radio backup and bikers swarm together. No new audio generated — we dispatch what's already there.

HYVE Phone Forge — describe an in-game phone app, get a working sandboxed app with a live preview
📱

Phone ForgeNew

Describe a phone app — a chat client, a dating app, a slots game, a marketplace — and HYVE forges a working, sandboxed in-game app with a live phone preview. Players publish to an in-game App Store and set their own install + per-use prices in in-game cash; the economy splits revenue between the developer and the server. Every app runs in a locked sandbox (no filesystem, no network, no shell) so a marketplace app can never compromise your server.

HYVE Hardening Forge — audits server Lua for exploit classes with the attack and the fix for each finding
🔒

Hardening ForgeNew

Audit your server's actual Lua for the exploit classes behind most FiveM hacking — money dupes, client-trusted events, impersonation, RCE, SQL injection. 13 rules, every finding paired with the attack and the fix. Runs locally; your code never leaves your machine. The companion to the DDoS shield — HYVE owns FiveM security end to end.

HYVE Stream Asset Manager — hashes model names with joaat to catch duplicate-name and hash collisions before they crash a server
📦

Stream Asset ManagerNew

Catch the #1 silent server crash before it ships. HYVE hashes every model name across your add-on packs with the game's own joaat algorithm and flags duplicate names, hash collisions, and base-game clashes — the invisible conflicts that take a server down with no error in the console.

HYVE Vehicle Meta Studio — import a vehicle pack's vehicles.meta and handling.meta, edit mass/power/brakes/gears/price, catch joaat collisions, and write the files back losslessly
🏎️

Vehicle Meta StudioNew

Tune a vehicle pack without CodeWalker. Import its real vehicles.meta + handling.meta and edit the fields that matter — top speed, mass, drive force, brakes, gears, price, class — then write the files straight back. HYVE flags the joaat collisions that silently crash servers, and every one of the ~100 fields you don't touch is preserved byte-for-byte. The casual-tuning editor add-on creators do by hand.

HYVE World Map — every placed content item plotted on a Los Santos coordinate canvas, draggable to reposition
🗺️

World MapNew

See every placed thing in your build on one map — blips, vehicle spawns, vendor peds, ATMs, fuel, target zones, garages. Drag a pin to move it and the new coordinates write straight back into the project, into every emitted resource. Stop hunting /tp coordinates in a spreadsheet.

HYVE Playtest — generates a runnable server.cfg, preflights the server folder, and decodes FXServer boot errors
▶️

PlaytestNew

Smoke-test before you ship. HYVE generates a complete, runnable server.cfg, preflights your server folder (artifact, license, database, every resource on disk), and decodes FXServer boot output into plain-English fixes — so a broken resource fails on your bench, not in front of your players.

HYVE CFX / Keymaster — validates your keymaster sv_licenseKey and Cfx.re server-list identity (hostname, tags, locale, OneSync, privacy) and emits the matching server.cfg block
🌐

CFX / KeymasterNew

The piece every server needs and most guides fumble. Paste your keymaster license key and set your Cfx.re server-list identity — hostname, project name, tags, locale, OneSync, privacy — and HYVE validates all of it (a malformed key, exposed player IPs, over-48 slots without OneSync) and emits the exact server.cfg block. Your server boots and shows up right in the browser.

HYVE Gameplay Forge — design a drug op, heist, robbery, housing, gang-turf, money-laundering, sabotage, or wagered gang-war system and compile a server-authoritative resource
🎯

Gameplay ForgeNew · the 10x

The leap from configuring content to generating whole gameplay loops. Describe a drug operation, a heist, a hold-up, a housing market, gang turf, money laundering, a sabotage contract, or a wagered gang war — by hand or with AI — and HYVE forges a complete, server-authoritative resource plus the items, blips, and dispatch it needs. The client only sends intent; the server validates ownership, distance, cooldowns and computes every reward. Eight systems, exploit-safe by construction — the work server owners pay devs thousands for.

HYVE Server Importer and Doctor — scans an existing FiveM server folder, detects the framework and interop libraries, classifies every resource, imports the open configs (including owned escrowed resources) and never decrypts protected .fxap assets
🩺

Server Importer + DoctorNew

Bring a whole live server into the forge. Point HYVE at its folder and it reads everything — detects your framework and the libraries in play (oxmysql, ox_lib, PolyZone…), classifies every resource, and pulls the open configs into one project — including the open files of the escrowed resources you've paid for. It never decrypts the protected .fxap assets; your keymaster license is what entitles your server to them.

HYVE Admin & Whitelist — bans, ACE roles, and whitelist compiled into a server-authoritative hyve_admin resource
👮

Admin & WhitelistNew

Whitelist, ban records, and ACE-based admin roles (mod ⊂ admin ⊂ superadmin) compiled into one resource. /hkick, /hban, /hwl — every command gated by permission; the connect gate checks the player's real identifiers server-side; bans persist across restarts with no database.

HYVE Clothing & EUP — outfits and job-gated uniforms compiled into hyve_clothing
👕

Clothing & EUPNew

Named outfits and job-gated EUP uniforms. Apply with /outfit — police and EMS uniforms only equip after the server confirms the player's job, so nobody walks around in a SWAT kit they didn't earn.

HYVE Performance Advisor — scans server Lua for performance anti-patterns

Performance AdvisorNew

The fourth analyzer, alongside Hardening, Stream Assets, and the Doctor. Scans your Lua for the anti-patterns behind "resource taking N ms" warnings — Wait-less threads, database calls in loops, per-frame draws — each with the why and the fix.

HYVE Omega Brain — NPCs with persistent reputation memory and a server-authoritative decide() stance engine, shown in the live decide simulator
🧠

Omega BrainNew · world first

NPCs that remember you. A server-authoritative brain gives peds persistent, per-faction reputation that decays — so grudges fade and trust must be kept — a decide() engine that fuses how they feel about you with how dangerous you look, and in-character reactions. Help a gang and they greet you; rob a clerk and his whole faction eyes you for weeks, across restarts. No FiveM ped has ever held an earned, fading, faction-shared opinion of a specific player.

HYVE Dashboard with AI Architect — describe a faction, get a balanced bundle back

Describe it. Design it. Export it.

Tell HYVE what your city needs and watch it take shape — then export clean, documented, FiveM-ready files.

  • Generate jobs, gangs, items & vehicles from a single prompt
  • Design custom vehicle wraps & textures on a visual canvas
  • Every output is validated, optimized, and structured
  • Escalates AI models automatically until the result is clean
HYVE reading an existing FiveM server — assets imported, ready to edit

Open the server. Ship the resources.

HYVE reads your existing qb-core folder, lets you edit everything visually, then writes drop-in hyve_* resources plus a server.cfg and install guide.

  • Import a live server in one click — it becomes your project
  • Edit in a visual editor or two-way code editor
  • Build real, dependency-correct resources to disk
  • Turn ideas into real files — not throwaway snippets
HYVE Live Control — restart resources, run console commands, list players

Command your live server.

A dashboard puts your whole universe on one screen — economy health, the Doctor's cross-resource integrity, the diff against your last build. Then the same agent drives the running server: restart a resource, run a console command, list players, announce to all.

  • Live Control over txAdmin (HTTPS + token) or raw RCON (UDP)
  • Restart-after-push loop: build the new files, reload them in seconds
  • Whole-project economy + validation + Doctor health, with 23 one-click fixes
  • One-click deploy bundle: resources + framework-correct server.cfg fragment
  • CFX / Keymaster panel: validate your sv_licenseKey + server-list identity and emit the cfg block
HYVE Photo→Character — upload 6–8 photos, get a freemode-styled preset

Photos in. Furnished interiors out.

Drop 6–8 photos of a player — get back a freemode preset that looks like them and stays fully styleable in every clothing UI (because we generate parameters, not a baked add-on). Drop in an empty shell — get an AI-decorated interior populated from a curated prop palette. Browse Plebmasters Forge and paste model names to build your own palettes in minutes.

  • Vision-driven character creator — looks like the player, never locked
  • AI interior decorator with curated, palette-gated prop selection
  • Plebmasters Forge integration: browse, paste, register a new palette
  • Drop-in resources you can ship to any FiveM server in minutes
HYVE AI Behavior Forge — author state-machine brains for NPCs

Rewire every NPC. Make the world feel different.

Server vibe isn't a car list — it's how the NPCs behave. The AI Behavior Forge installs a brain runtime on top of FiveM's native task system. Author state machines once, attach them to peds by model or zone, and watch your server's police actually investigate, your EMS actually move with urgency, your bikers actually swarm their territory. Built on what's already in the game — no new audio, no engine mods, no fragile script soup.

  • State machines with sensors, combat tuning, ambient speech, event broadcast
  • 15 named conditions + 16 named actions — composable, type-checked, deterministic
  • Dispatches existing in-game voice lines — never generates audio, never crosses copyright
  • 5 Hz tick + distance culling — ~80 active brained peds tested on a 64-tick FXServer
  • Cross-brain event bus: cops radio backup, bikers swarm, EMS dispatches to incidents
  • Ships with curated preset brains: investigative police, fast EMS, violent biker (more at launch)
HYVE Omega Brain — the live decide() simulator showing an NPC's earned ALLY stance, with the archetype editor and generated server.lua

NPCs that remember you.

Every other ped is a goldfish — it reacts to the moment and forgets you the instant you walk away. The Omega Brain gives them a memory. A server-authoritative cognitive layer (ported from the HYVE Omega thought-process) holds a per-faction reputation for every player that decays over time, fuses it with live threat and morale into a six-stance decide() read, and answers in an in-character line the game already ships. The world forms an opinion of you — and it sticks.

  • Persistent reputation per player × faction — survives disconnects and restarts
  • Earned, not assigned: reputation outweighs a ped's innate disposition
  • Half-life decay — grudges fade, trust must be kept, redemption is a real mechanic
  • decide() fuses disposition + reputation + faction − threat, morale-gated (fight vs flee)
  • Faction-shared + server-authoritative — the whole set remembers, and a cheat can't fake it
  • No generated audio — reactions dispatch existing GTA ambient speech
HYVE Phone Forge — build in-game phone apps with a live preview and an in-game App Store economy

Build phone apps players actually use — and sell.

The Phone Forge is "Claude Code for in-game phones." Describe an app in plain English — a group chat, a dating app, a poker game, a classifieds marketplace — and HYVE generates a complete, working app: the NUI screen, the client and server Lua, the manifest, all previewed live in a phone-shaped frame before you ship it. Then players publish to an in-game App Store and earn in-game cash from installs and usage. A whole new creator economy, inside your server.

  • Natural-language → a complete, validated phone app (NUI + client + server + manifest)
  • Live phone preview while you edit — see the app run before it ships
  • In-game App Store: devs set install + per-use prices, revenue splits to dev + server
  • Locked sandbox: no filesystem, no network, no shell — a marketplace app can't compromise the box
  • In-game currency only — a real RP economy, not real-money trading
  • Works with qb-phone, lb-phone, or the HYVE generic home screen
The content forge

Everything in the QBCore universe

20+ first-class content types — modeled, validated, and cross-referenced in one project. Grouped here by what they do, not where they live.

Content

The entities your players see

The core RP universe — characters, gangs, what they hold, what they drive.

👮

Jobs

Grades, duty, tier-aware pay.

🩸

Gangs

Factions, ranks & bosses.

📦

Items

Usable, unique, weighted.

🚗

Vehicles

Catalog, price, shop & class.

🔫

Weapons

Linked to their item twins.

📍

Locations

Vector points & headings.

Gameplay

The systems that drive interaction

Where players press E, get a call, finish a recipe, see a blip.

🚪

Doorlocks

Single + double, job/gang gates.

🎯

Target Zones

qb-target + ox_target, one IR.

⚒️

Crafting

Recipes, benches, thresholds.

📟

Dispatch

Calls, codes, priorities, jobs.

🗺️

Blips

Static markers w/ live runtime.

📜

Licenses

Driver, weapon, theory tests.

Server Ops

The surfaces server owners tune

Commerce, economy gates, the levers that shape your city's money flow.

🛒

Shops

Catalogs that sell real items.

🅿️

Garages

Placement, class & blips.

🏦

Banking

Accounts, ATMs, tax tiers.

Fuel

Stations + per-vehicle rates.

🔑

ACE Permissions

Principal hierarchy + grants.

📡

Live Control

txAdmin + RCON drives ops.

Integrations

Where HYVE meets the wider world

Cross-system glue, AI feature surfaces, and the tools you already use.

📱

Phone

Apps, contacts, themes.

💬

Discord

Webhooks + role mapping.

🌐

Locale

Multi-language, fans to one file each.

📸

Photo → Character

Vision AI · freemode preset.

🛋️

AI Decorate

Palette-gated room furnishing.

🧰

Tools Launcher

VS Code · OpenIV · CodeWalker.

Builders & creators

Editors for every layer of your server

Past the Forge's data types: 12 dedicated visual + AI editors for the surfaces players actually see — interiors, billboards, props, HUD, loading screens, custom vehicles, full gameplay scripts. Each one ships drop-in resources, not throwaway snippets.

HYVE Map Editor
🗺️

Map Editor

Place world objects with live Lua preview. Import Menyoo spooner XML. Exports a drop-in client script — no .ymap required.

HYVE Signage / Billboards editor
📢

Signage / Billboards

Replace any in-game texture (billboards, Vinewood sign, screens, posters) with your PNG via runtime AddReplaceTexture. No .ytd, no CodeWalker gate.

HYVE Shells / Interiors editor
🏠

Shells / Interiors

Standalone interiors — shell prop + furniture + teleport door. Exports coords for qb-houses / ps-housing / qbx / qs-housing. New MLO geometry still comes from Blender / CodeWalker — HYVE handles access, registration, and furnishing.

HYVE Texture Designer
🎨

Texture Designer

A 512² canvas wrap composer — base color, image, and text layers — exports a PNG plus a hyve_wrap_* resource manifest. Custom car wraps without 3D tooling.

HYVE Studio — items editor (vehicles use the same layout)
🚙

Add-on Vehicles

Generate a complete add-on vehicle resource: fxmanifest + vehicles.meta + handling.meta + carvariations/carcols + README. You bring the .yft/.ytd binaries.

HYVE Add-on Peds editor
🧑

Add-on Peds

Add-on ped resource with male/female-specific peds.meta defaults (ExpressionSet, Voice, Personality, PedCapsule, TXDParent). Bring the .yft/.ytd; HYVE writes everything else.

HYVE Loading Screen Builder
🌅

Loading Screen Builder

Complete neon-branded loadscreen resource — fxmanifest, HTML/CSS/JS bundle, color pickers, tip rotation, optional background image. Live iframe preview in HYVE.

HYVE HUD Builder
🖥️

HUD Builder

Full FiveM NUI HUD resource with 14 widgets across meter + value kinds, 3 visual styles, framework-aware state poller (qbcore / qbx / esx / standalone). Visual + live preview.

HYVE AI Script Generator

AI Script Generator

Describe a gameplay system in plain English — HYVE emits a complete framework-aware FiveM Lua resource (client + server + shared + fxmanifest). The real "Claude Code for FiveM" leap.

HYVE AI Architect — describe a faction, get a balanced bundle
🏗️

AI Architect

One brief → a cross-referenced jobs + gangs + items + vehicles bundle, validated against the Doctor + economy analyzer + per-type validators before it lands in your project.

HYVE Database & Migration
🗄️

Database & Migration

MySQL agent (transport in the local agent, creds stay on your machine) + idempotent ESX SQL seed generation. Import an ESX SQL dump → migrate to QBCore or Qbox in one flow.

HYVE Tebex Packaging
💰

Tebex Packaging

Build a Tebex marketplace listing — README, LICENSE (MIT / CC-BY / All-Rights-Reserved), tebex-listing.md ready to paste, package-info.json. Monetize the tool you ship.

Build · Customize · Script · Deploy

From idea to live in four steps

Build

Start from a template, an AI prompt, or import your existing server.

Customize

Tune every job, item, and price visually — with live validation.

Script

HYVE emits real QBCore Lua — edit it directly any time you like.

Deploy

Export drop-in resources + a server.cfg and you're live.

Setup honesty

What you'll need — all free

HYVE plays with the tools you already use. Below is the honest list: what runs HYVE itself, what you need for specific FiveM workflows, and the integrations HYVE launches on your behalf when relevant. Nothing here costs money.

Required to run HYVE

The minimum so the desktop app and local agent can start.

Node.js 20+ FREE

Runs HYVE's local agent (the process that holds your SFTP / MySQL / txAdmin credentials so they never leave your machine). One install, no config.

nodejs.org ↗
Modern Chromium browser FREE

Chrome / Edge / Brave / Arc — anything Chromium-based. HYVE uses the File System Access API to read your qb-core folder and write resources back. Firefox + Safari don't have this API yet.

chrome.google.com ↗
Anthropic API key FREE TIER

For HYVE's 5 AI features (NL→content, batch generation, AI script generator, Photo→Character, AI Decorate). The free tier covers light personal use; paid is pay-as-you-go.

console.anthropic.com ↗

For your FiveM server

Standard QBCore / Qbox stack — almost certainly already installed if you're reading this.

FiveM Server (FXServer) FREE

The Cfx.re game server itself. HYVE builds resources for it; FXServer is what runs them. Install once, point HYVE at the folder.

docs.fivem.net ↗
txAdmin FREE · BUNDLED

The FiveM admin web UI. Ships with FXServer. HYVE's Live Control view drives it over its HTTPS API + master token — restart resources, run console, announce, list players.

txAdmin docs ↗
MariaDB / MySQL FREE

QBCore + Qbox both need it. HYVE's Database view generates ESX → QBCore migration SQL + qb-management society seeds, then runs them via the agent.

mariadb.org ↗

External tools HYVE launches for you

Install whichever match your workflows — HYVE's Tools view auto-detects what's on your machine and exposes "Open in X" buttons throughout the app.

Visual Studio Code FREE · ALL OS

For editing emitted Lua / JS / fxmanifest files. HYVE opens the resource folder in VS Code with one click after a build.

code.visualstudio.com ↗
OpenIV FREE · WINDOWS

Browse / edit .rpf archives and .ytd textures. Required when you need a billboard/sign's txd and txn for Signage's runtime texture replacement.

openiv.com ↗
CodeWalker FREE · WINDOWS

RPF browser + map / .ymap editor. Required for NEW MLO interior geometry (HYVE's Shells handles access + registration + furnishing; CodeWalker builds the .ymap).

github.com/dexyfex/CodeWalker ↗
Blender + Sollumz FREE · ALL OS

3D editing for new vehicles, peds, clothing, props. The Sollumz add-on imports/exports GTA's RAGE formats. Only needed when authoring new 3D assets from scratch.

blender.org ↗ · Sollumz ↗
GIMP FREE · ALL OS

Texture editing without Photoshop's subscription. Open exports from HYVE's Texture Designer, retouch, save back as PNG.

gimp.org ↗
Plebmasters Forge FREE · WEB

Community-curated GTA V prop / ped / vehicle browser. HYVE's "Browse Forge ↗" + paste-import flow lets you build prop palettes for AI Decorate in minutes.

forge.plebmasters.de ↗

Don't have all of these? HYVE still works. Each external tool maps to a specific workflow — install only what you need when you need it. The Tools view shows what's detected and what's not, with one-click install hints.

Pricing — yearly, not monthly

Pay once or pay yearly. Founders pay once.

HYVE is a yearly-licensed tool. The Founders Beta pre-sale closes Nov 1, 2026 — one payment, lifetime updates. After that, HYVE is closed-beta-only until standard $750/year licensing opens Feb 1, 2027.

Standard (post-beta)
$750 / year
Sales open Feb 1, 2027
  • Same product, same editors, same AI features
  • Updates included for the duration of the active license
  • Annual renewal at the then-current rate
  • Standard yearly invoicing
  • Available after the Founders window closes

Why no monthly tier? HYVE ships a real local desktop app + a local agent — not a hosted SaaS we have to pay AWS to keep running for you. Yearly licensing is what matches the cost model honestly. If you want to evaluate before paying, the FAQ below explains how.

The GTA 6 wave is coming

Your universe should be ready

Founders Beta Access closes November 1, 2026. After that, HYVE is closed-beta until standard $750/year licensing opens Feb 1, 2027. Build your RP server on FiveM now — GTA-6-ready the moment modding opens.

Questions

Good to know

What exactly am I buying as a Founder?

A one-time, non-refundable purchase of HYVE Founders Beta Access for $350. You receive the beta build on or around November 1, 2026, and you receive all future patches, minor versions, and major versions for as long as HYVE remains in active development — no renewal, no resubscription. After Feb 1, 2027, the only way to buy HYVE is the standard $750/year license, which renews annually.

Are refunds available?

No. Founders Beta Access is a non-refundable pre-sale. By checking the acknowledgment box and clicking Buy, you explicitly waive any statutory right of withdrawal (where such a waiver is legally permitted) and accept that delivery of digital content begins on Nov 1, 2026. If that's not acceptable to you, wait for the standard $750/year license to open on Feb 1, 2027 — which is sold under the then-current terms and may include its own consumer-protection provisions.

Is DDoS protection actually included? Like, no asterisks?

Yes, no asterisks. Every HYVE Founders license includes our bundled DDoS defense — sliding-window detection at 5 Hz, kernel-level packet handling, automatic transition between RECEIVE and RETURN_TO_SENDER states, auto-revert when the attack subsides. It runs entirely on your server. It never phones home — the CI workflow greps for outbound network calls in our security package and fails the build if any appear. It's not a hosted service we can revoke; it's code we hand you. Same engine as HYVE OVERLORD (our enterprise cybersecurity platform), packaged as the FiveM-relevant subset. Linux gets full iptables + xt_TEE mirroring. Windows gets Windows Filtering Platform block mode. You pay $0/month for it, forever, because there's no infrastructure on our side that costs anything to keep running.

Can I get HYVE before Nov 1, 2026?

Yes — Alpha access is available on request. Any time after your purchase and before Nov 1, 2026, email Majixx@vibesoftwaresolutions.com with your Stripe order ID and we'll set you up with the current Alpha build. Alpha is where we're actively breaking things and fixing them; founders who run it help us harden the public beta drop for everyone. It's the same product as the beta — just earlier, rougher, and changing fast. Alpha access doesn't affect your beta delivery; it's a perk for founders who want to help.

Can I try HYVE before I buy?

The desktop app + backend agent source is available in the public repository — you can run a development build locally (Node 20+, a Chromium browser, an Anthropic API key) to evaluate the editors before committing. The Founders pre-sale gets you the production build, founders-only Discord, lifetime updates, and locked-in pricing.

What does "lifetime updates" actually cover?

All future patches, minor versions, and major versions of HYVE for as long as HYVE remains in active development. If we ever discontinue the product, the last shipped version stays usable on your machine — there's no server-side license check that bricks the app. Add-on integrations that require third-party paid services (e.g. higher-tier Anthropic API usage, Tebex platform fees) are not included.

When does the Founders pre-sale window close?

November 1, 2026 at 23:59:59 UTC — the same day beta access ships. The countdown on the buy block is live. After Nov 1, the Founders one-time pricing is permanently unavailable. HYVE is closed-beta-only until standard $750/year licensing opens Feb 1, 2027. We will not extend or restart the Founders window — it's a one-time pricing tier for early supporters.

Do I need to know how to code?

No. HYVE is a visual editor first — point, click, and describe. It generates real QBCore Lua under the hood, which you can read or edit directly whenever you want, but you never have to.

Which frameworks does it support?

Four build targets: QBCore, Qbox (the modern QBCore fork), ESX, and GTA 6 (pre-release scaffolding). QBCore/Qbox/GTA 6 read byte-identical Lua data files and just swap a boot loader; ESX builds to a MySQL seed auto-imported via oxmysql, since it is database-driven. On top of building ESX, HYVE also migrates ESX → QBCore (or Qbox) in one open-import-build flow.

Is this affiliated with Rockstar, Take-Two, or FiveM?

No. HYVE is an independent tool and is not affiliated with, endorsed by, or sponsored by Rockstar Games, Take-Two, or Cfx.re/FiveM. All HYVE branding is original.

Does it work with my existing server?

Yes — point HYVE at your qb-core folder and it imports your jobs, items, vehicles and more into one editable project. Edit, then build the changes back out as drop-in resources.

Do I have to be online / does it touch my live server?

HYVE is local-first. Your content stays in files on your machine. You choose when to build and deploy — nothing is changed without you clicking Build.

What about GTA 6?

The GTA 6 adapter is already in the box — it emits the same data files as QBCore/Qbox with a projected rage_core loader stanza, plus a top-of-file checklist for the three line-edits required when Cfx/Rockstar ship the real modding platform. The architectural claim is machine-verified: a test asserts your jobs.gen.lua is byte-identical across all three frameworks. Until GTA 6 modding goes live (PC historically lags console by ~1.5–2 years), the GTA 5 / FiveM ecosystem stays the near-term home for RP — but you build it once, in HYVE, and it's ready.